What We Cover
Modding communities differ a lot from game to game, so we write for each one on its own terms. Right now our coverage includes:
- Skyrim and Fallout, where load order, script extenders and patch compatibility decide whether a setup works
- Minecraft, across the different mod loaders and the modpacks built on them
- The Sims 4, from custom content to script mods that need updating after game patches
- Elden Ring, Baldur’s Gate 3 and Cyberpunk 2077, which have active and quickly changing mod scenes
- Stardew Valley, where a handful of framework mods support thousands of others
We add new games when there’s an active community and something useful to say about it.
Guides That Get You Running
Most modding problems aren’t about finding mods. They’re about getting mods to work together. Much of what we publish is practical help:
- Install guides that walk through setup step by step, including the framework and dependency mods many others rely on
- Load order help that explains why order matters for a given game and how to sort out conflicts
- Mod manager guides for tools such as Mod Organizer 2, Vortex, the CurseForge app, the Modrinth app and Thunderstore-based managers, covering what each one is good at and where it trips people up
- Troubleshooting for crashes, missing textures, broken saves and mods that stop working after a game update
We try to explain why a step matters along with what the step is. If you understand the reasoning, you can fix the next problem yourself.
The Weekly Mod Roundup
Every week we put together a look at the most interesting new mods. The roundup uses public data from mod sites, such as new releases, endorsements, downloads and update activity. That data is where we start, and then we pick and write it up ourselves.
Popularity is useful, but it isn’t the whole story, so we also look for smaller mods that do something clever or fill a real gap. Each entry names the mod author and points to the mod’s official page so you can read the full description, check requirements and download it from the source.
How We Treat Mod Authors
Mods exist because people build them in their spare time, usually for free. We take that seriously.
- We credit authors by name whenever we write about their work.
- We don’t host mod files. Downloads belong on the official mod page, where authors control their releases, updates and permissions.
- We don’t rehost, reupload or mirror anyone’s work.
- We respect permissions. If an author has asked that their mod not be shared or bundled in a certain way, we follow that.
If you made a mod we’ve written about and something is wrong, from a misspelled name to an outdated description, we want to fix it.
What We Don’t Cover
Some things fall outside what we do:
- Cheat tools, trainers or mod menus aimed at online play, which can get accounts banned and often carry malware
- Pirated games or cracked files of any kind
- Repacks or unofficial mirrors of mods
Our focus is mods that players can install safely from the places their creators chose to publish them.
Independence
m0use Mods is an independent site. We aren’t affiliated with, endorsed by or sponsored by Nexus Mods, CurseForge, Modrinth, Thunderstore or any game publisher or developer. We mention these platforms because that’s where the modding community shares its work, and where we send readers to download.
Game names, mod names and trademarks belong to their respective owners.
Accuracy and Updates
Mods change constantly. A game patch can break a script extender overnight, and a mod that was essential last year might be replaced by something better. We revise guides when the steps change and mark outdated advice when we spot it.
Before installing anything, check the mod’s official page for current requirements and compatibility notes. The author’s own instructions always come first, ahead of ours.
A Bit of History
The m0use.net domain has been around for a while. Years ago it hosted early fan pages made by Elder Scrolls players, back when sharing game tweaks and discoveries meant hand-built web pages and message boards. We’re a new site with a new purpose, but it feels fitting that the address is back to covering what players make for the games they love.
Get in Touch
Corrections, mod suggestions for the weekly roundup and requests for guides are all welcome. If a guide helped you, or left you stuck halfway through, let us know. Feedback from readers is how we figure out what to write next.