The Unofficial Elder Scrolls Pages (UESP)

This address once hosted the Unofficial Elder Scrolls Pages, a fan site that has run since 1995 and now lives at uesp.net. By June 2003 the UESP homepage was tracking Bethesda’s run-up to Bloodmoon and putting out Dave Humphrey’s own Morrowind and Daggerfall tools. This page covers what became of that site, those tools and those games, and how to play Morrowind, its expansions and the older Elder Scrolls titles today.

Key takeaways

  • The UESP still exists at uesp.net. It has been a community wiki since March 2005 and covers every Elder Scrolls game, Oblivion Remastered included.
  • Bloodmoon came out on PC on 3 June 2003 in North America. Today it comes with Tribunal in the Morrowind Game of the Year Edition on Steam, GOG and the Microsoft Store.
  • For a modern Morrowind setup, pick one of two routes: the original engine with the Morrowind Code Patch 2.4, or OpenMW 0.51.0. The Code Patch does not work with OpenMW.
  • Tamriel Rebuilt 26.08 “Poison Song” (23 August 2026) needs Tribunal, Bloodmoon and Tamriel_Data 26.08, and it breaks saves from older versions.
  • Daggerfall and Arena are free on Steam and GOG. Daggerfall Unity 1.1.1 has replaced the 2003-era installer.

What the UESP was in 2003, and what it is now

The UESP started as one man’s Daggerfall FAQ and grew into the largest independent Elder Scrolls wiki. In 2003 Dave Humphrey edited it alone, with hand-made pages for Arena, Daggerfall, Battlespire, Redguard, Morrowind and Tribunal. It is now a community wiki with thousands of editors.

From Usenet FAQ to m0use.net to uesp.net

According to the UESP’s own history page, Humphrey started a text FAQ for Daggerfall in fall 1994, while the game was still in production, and posted it regularly on Usenet. In 1995 he and the FAQ’s two other editors chose the “Unofficial Elder Scrolls Pages” name so it could cover the whole series. The FAQ became a website around the same time. It started on a personal address, then moved between donated hosts, one of which was m0use.net, before ending up at its own domain, uesp.net.

The 2002-2003 news posts that used to sit at this address show why the move made sense. m0use.net had DNS trouble for months. Readers were told to use a raw IP address, and a June 2003 post reported that the domain had “mysteriously returned.” A volunteer-hosted domain was fragile, and a dedicated domain fixed that.

Did you know?

According to the UESP’s history page, the site became a wiki in March 2005 because, in Humphrey’s words, it had “gotten so large I cannot devote enough time to properly maintain it” alone.

What the UESP covers today

Today’s UESP documents every main game, each expansion and The Elder Scrolls Online. It also has separate mod namespaces, including dedicated sections for Tamriel Rebuilt and Morrowind modding tools. It covered The Elder Scrolls IV: Oblivion Remastered from release day, 22 April 2025, and ran a project to document the remaster fully. In 2026 its news feed reported the remaster’s Nintendo Switch 2 release on 11 August and Tamriel Rebuilt’s “Poison Song” release on 23 August.

Most sections of the 2003 homepage have a direct successor on the wiki:

2003 section on this address Where the same material lives on uesp.net today
Morrowind quests (Main Quest, Great Houses, guilds) Morrowind namespace, one page per quest and faction
Tribunal and Bloodmoon walkthroughs Tribunal and Bloodmoon namespaces
MW Script Functions, ESM format notes Morrowind Mod namespace (modding reference)
World of Tamriel (gods, guilds, history, geography) Lore namespace
Daggerfall hacking, BSA and save-file notes Daggerfall and Daggerfall Mod namespaces
Files area (MWEdit, utilities) Morrowind Mod pages; some files mirrored on Nexus Mods

The spring 2003 news, checked against the record

Most of the dates in the old news posts held up. Bloodmoon went gold in late May 2003 and reached North American stores on 3 June 2003, which is the date the UESP wiki gives for the PC release. The Xbox Game of the Year Edition promised in that May post did ship with both expansions, though UESP pages disagree on the exact day.

Event What the 2003 homepage reported Verified record
Tribunal (first expansion) Covered with walkthroughs from late 2002 PC release 6 November 2002
Bloodmoon (second expansion) “Gone gold,” 27 May 2003; pre-orders open PC release 3 June 2003 (North America); 27 June 2003 in the UK per other wikis
Morrowind Game of the Year Edition, Xbox Announced with Tribunal and Bloodmoon included Shipped in North America at the start of November 2003; UESP pages list 31 October and 3 November
Bloodmoon content Large snowy island, option to become a werewolf Solstheim island, lycanthropy and the East Empire Company colony at Raven Rock
Female Nord voices Press release named Lynda Carter Carter voiced female Nords in Bloodmoon and went on to voice Nords in later games

Dave Humphrey’s Morrowind and Daggerfall tools, then and now

The old homepage was also a download hub for Humphrey’s own utilities. The plugin editor and the furniture mod still have a following. The Daggerfall installer and the texture utility have been replaced by better tools.

Tool (2003 name) What it did Status today
MWEdit Alternative plugin editor for Morrowind, similar in form to the Construction Set but with extra features Documented on the UESP wiki’s Morrowind Mod pages. Most modders now use the official Construction Set or OpenMW-CS
MW Furniture Plugin / Dave’s Furniture Store Plug-In Movable furniture, harvestable plants, armor mannequins, placeable containers, buyable empty houses Final v2.01 (September 2003) mirrored on Nexus Mods
DF Install Installed Daggerfall from CD under Windows with the v2.13 patch Obsolete: Daggerfall is free on Steam and GOG, and Daggerfall Unity is the modern route
NIFTexture Swapped the textures a NIF model points to Historical; NIF editing has moved to newer tools
MW ESP source code C++ code to load and save ESP, ESS and ESM files Historical reference; its file-format notes fed into today’s UESP format pages
MWRandItem Diablo-style random item name and stat generator Historical curiosity

Dave’s Furniture Store Plug-In today

This is the one Humphrey release on that homepage that still works as a playable mod. It adds more than 400 furniture items you can pick up and place, sold from shops in Balmora (near the Temple), just south of Hla Oad, and in Vivec.

GameMorrowind (PC)
Version2.01 (Sept 2003)
AuthorsDave Humphrey, Erstam
HostedNexus Mods mirror
EngineOriginal or OpenMW

The development history from the old news posts explains what is in the file. The early builds tried to let you move and rotate placed items, and that feature was dropped because the game would not save the changes. Items were adjusted to sit at a sensible angle when dropped instead. Version 1.6 fixed harvestable plants that did not work in 1.5, and it changed the container rings because using more than one crashed the game to desktop. A late-2003 UESP news item says a further update added about 600 more items, mostly plants, paintings and rugs.

Install steps

  1. Download the v2.01 archive from its Nexus Mods page.
  2. In Mod Organizer 2, use “Install a new mod from an archive” and activate the plugin in the right pane.
  3. For OpenMW, add the extracted folder as a data directory in the launcher and tick the ESP under Content Files.
  4. Start a game and visit the Balmora shop near the Temple to check that the stock appears.

The readme lists one firm conflict: Balmora Expansion, which edits the same part of town. A Nexus commenter reported that the mod runs under OpenMW, but that is a single user report, not a tested compatibility claim.

How to play Morrowind today

Buy the Game of the Year Edition, patch nothing by hand, then pick an engine. The Steam and GOG releases already ship Morrowind 1.6.1820 with Tribunal and Bloodmoon, which is the baseline every major mod expects.

Which edition to get

Steam lists the Game of the Year Edition at $14.99 in the US, and both Steam and GOG regularly sell it for well under half that. On Xbox One and Xbox Series X|S it is in the Microsoft Store through backward compatibility, but you cannot install PC mods there. The PC versions are the ones the modding scene targets, and GOG’s DRM-free installer works with both engines described below.

Original engine plus the Morrowind Code Patch

The Morrowind Code Patch, by Hrnchamd with Psyringe, patches the original Morrowind.exe to fix engine bugs and add optional improvements. The current version is 2.4, and once it is installed the main menu shows the version number in the bottom-left corner. It does not work with OpenMW, the old Impulse and Gamefly releases (because of their DRM), or FPS Opt 2.0. Many large script mods target this engine through MWSE, the Morrowind Script Extender. So if a mod list you want is built on MWSE, this is the route to take.

OpenMW

OpenMW is a free, open-source rebuild of the engine. It needs your purchased Morrowind data files and runs on Windows, macOS and Linux. The current stable release is 0.51.0, released 19 June 2026. It added Lua-scripted magic effects, a new Lua “Load” context that can change game data right after it loads, BC7 texture support for DDS files, and terrain vertex painting in the OpenMW-CS editor. It also fixed game-breaking dialogue bugs in the Russian and Polish versions. The release before it, 0.50.0 (7 November 2025), brought gamepad support. A 0.52.0 release candidate is in testing.

Before you install

Saves from OpenMW 0.51.0 load in 0.52.0, but once you save in 0.52.0 you cannot go back. Keep a copy of your save folder before trying a release candidate.

Factor Original engine + Code Patch 2.4 OpenMW 0.51.0
Platforms Windows Windows, macOS, Linux
Script extender MWSE (Lua) Built-in Lua API
Engine bug fixes Via Code Patch options Rewritten engine
Gamepad Not native Native since 0.50.0
Mod compatibility Everything made for vanilla, including MWSE mods Most ESP/ESM content; MWSE mods need OpenMW ports
Best for Big MWSE mod lists, purists Modern hardware, distant land, cross-platform

For most readers coming back to Morrowind after years away, OpenMW is the better default. It runs well on current hardware and avoids the old engine’s crashes. The case against it is simple: some of the most ambitious mods of the last decade are MWSE-only, and if those are what you want, the patched original engine is the only way to run them.

Modder's note

Pick your engine before you build a mod list. Many mod pages on Nexus Mods say “MWSE required” or “OpenMW only” in the first lines, and mixing the two is the most common reason a fresh Morrowind setup breaks.

Tamriel Rebuilt: the mainland the 2003 site could only dream about

Tamriel Rebuilt is a volunteer project that builds the rest of the province of Morrowind, and its latest release is 26.08 “Poison Song” from 23 August 2026. Great House Indoril is now joinable, the Sundered Scar region has been reworked, and the questlines in Old Ebonheart have been expanded and revamped, which takes the mod’s total quest count past 1,000.

Requirement or detail Tamriel Rebuilt 26.08
Base game Morrowind 1.6.1820 with Tribunal and Bloodmoon
Shared assets Tamriel_Data 26.08 or later
Engine Original engine or OpenMW
Old saves Highly incompatible with saves from earlier versions
Where to get it Project website, Nexus Mods, and for the first time a one-click install on GOG
Latest hotfix Build 26.08b on Nexus Mods, 1 November 2026

UESP covers the mod in its own Tamriel Rebuilt namespace, so the wiki that started on this address now documents a fan-built mainland more than twice the size of the original game’s playable area. Start a new character for 26.08. Updating mid-playthrough is the most common way people end up with broken quests.

Daggerfall and Arena today

The DF Install utility released here in April 2003 solved a real problem. Daggerfall’s DOS installer often failed on Windows, and the first version of DF Install had its own bug: it skipped the SAVE0 to SAVE5 folders, so you could not save until you made them by hand. None of that applies anymore. Bethesda gives away The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall free on Steam and GOG, and both come pre-configured to run in DOSBox.

Daggerfall Unity is the modern way to play the second game. It is an open-source recreation of the engine by Interkarma and contributors. Version 1.0 came out on 31 December 2023. A 1.1.0 community update followed for general play, then 1.1.1 as a security update after a vulnerability was disclosed in the Unity engine. It needs the original DOS game files, so you install free Daggerfall from Steam or GOG, unzip Daggerfall Unity into its own folder from the project’s GitHub releases page, and point it at the DOS install. The developers advise against the separate “GOG Cut” bundle, which is out of date and preloaded with dozens of mods you may not want.

Modder's note

Keep Daggerfall Unity in its own folder outside the Steam or GOG install. Updating either one then never overwrites the other, and mods for Daggerfall Unity stay in its own folder.

Common problems for returning players

Most problems people hit when coming back to these games come from mixing old files with modern setups. The table below covers the frequent ones.

Problem Cause Fix
Code Patch options do nothing Running OpenMW, which the patch cannot modify Use OpenMW’s own settings, or switch to the original engine
Tamriel Rebuilt quests broken after update Save made on an older TR version Start a new character on 26.08
Furniture shops clash in Balmora Conflict with Balmora Expansion Disable one of the two
Save will not load in an older OpenMW Saved in 0.52.0 release candidate Stay on 0.52 or restore a backup made under 0.51.0
Old m0use.net download links fail Files moved years ago Look up the tool on the UESP wiki or its Nexus Mods mirror
Daggerfall crashes on modern Windows Running the 1990s DOS installer directly Use the free Steam/GOG release or Daggerfall Unity

What to do next

If an old link brought you here, the shortest way back to that material is the UESP’s Morrowind namespace for the quest, faction and item tables this homepage used to point to. The Morrowind Mod pages cover the scripting and file-format notes that started here. For playing rather than reading, buy the Game of the Year Edition, install OpenMW 0.51.0, and add Tamriel Rebuilt once the base game feels familiar.

FAQ

Is the UESP still active?

Yes. It runs at uesp.net as a community-edited wiki and covers every Elder Scrolls game, including The Elder Scrolls Online and Oblivion Remastered. Its 2026 news feed covered the remaster’s Switch 2 release and Tamriel Rebuilt 26.08.

Who created the UESP?

Dave Humphrey. He started it as a Daggerfall FAQ in fall 1994, named it the Unofficial Elder Scrolls Pages with two co-editors in 1995, and turned it into a wiki in March 2005.

When did Bloodmoon come out?

On 3 June 2003 for PC in North America. The Xbox Game of the Year Edition with both Tribunal and Bloodmoon followed in early November 2003.

Do I need Tribunal and Bloodmoon for mods?

For most major ones, yes. Tamriel Rebuilt requires both expansions, Tamriel_Data and Morrowind 1.6.1820. The Steam and GOG Game of the Year Editions include all of that.

Should I use the Morrowind Code Patch or OpenMW?

Use one or the other, not both. Code Patch 2.4 only works on the original Morrowind.exe and suits MWSE-based mod lists. OpenMW 0.51.0 is the better default for modern PCs, Linux, macOS and gamepads.

Can I still download MWEdit and the furniture mod?

Dave’s Furniture Store Plug-In v2.01 is mirrored on Nexus Mods. MWEdit is documented on the UESP wiki’s Morrowind Mod pages. The original m0use.net download links from 2003 no longer work.

Is Daggerfall really free?

Yes. Bethesda gives away Arena and Daggerfall on Steam and GOG. Daggerfall Unity is also free, but it needs those original game files to run.

Can I mod Morrowind on Xbox?

No. The Xbox One and Series X|S version runs through backward compatibility, and you can’t install Tamriel Rebuilt, OpenMW or the Code Patch on it. Modding needs the PC version.

What changed
  • Nov 13, 2026 First published.

About the article

Written by

Nico covers RPG and action game mods, Bethesda games and the weekly trending mod roundups. He pays close attention to requirements and load order, so a mod list is something you can install without breaking your save.

  • Fact-checked by Hollis Tremaine before publication.
  • Published