This address once hosted the Morrowind Interactive Map from the Unofficial Elder Scrolls Pages (UESP), which is still active today at uesp.net. The original was a Java applet built in 2002 from location data in Morrowind.esm. This page covers what replaced it: the best maps of Vvardenfell available now, how the in-game map works, and which engines and mods improve it on the Steam and GOG editions.
Key takeaways
- UESP’s interactive Morrowind map has replaced the old Java applet and lists about 1,200 locations.
- In the original engine, the world map can’t show Tamriel Rebuilt’s mainland until you enable the Morrowind Code Patch extended map.
- OpenMW draws its world map from the terrain, so mainland mods appear without a map patch.
- Tamriel Rebuilt 26.08 “Poison Song” won’t load saves made with older versions, so start a new game before you explore the new map.
- MWSE map mods and the Morrowind Code Patch don’t run under OpenMW, so pick your engine before you pick map mods.
Where to find the best Morrowind map today
The UESP gamemap is the most complete Morrowind map online. It covers Vvardenfell and Solstheim, and UESP’s Morrowind maps page says it has about 1,200 locations. You can search it, zoom it and click a marker to open that location’s wiki article, which makes it the closest successor to the applet that used to live at this address.
What the old UESP applet did
The 2002 page was a Java applet. It downloaded about 200 KB of data per session: roughly 130 KB of locations taken from the main Morrowind plug-in file and 60 KB of background map image. You moved around with arrows on the edges, zoomed with buttons and searched by typing a name. Searches only matched exact names, so “Sadrith Mora” found the town but “Mora Sadrith” found nothing. The page also offered offline versions for download: a standalone interactive map (434 KB, plus a 2.6 MB high-resolution version) and the Java map (120 KB, plus a 2.2 MB high-resolution version). Modern browsers dropped Java applets years ago, so none of these run in a browser now. UESP keeps an archived copy of the applet page, which says it was last updated in 2005 and that the map has moved to the wiki.
The modern UESP maps
UESP announced its Vvardenfell interactive map in June 2008. It was the site’s third interactive map, after Cyrodiil and Shivering Isles. According to UESP’s Map Help page, the map images and location data are exported straight from the game’s editors, so markers sit where the game puts them. The applet’s markers were placed by hand.
| Map | Covers | Best for |
|---|---|---|
| UESP interactive Morrowind map (gamemap) | Vvardenfell and Solstheim, about 1,200 locations | Finding a named place and opening its wiki page |
| UESP satellite map | Vvardenfell and Solstheim terrain | Planning routes overland |
| UESP Tamriel Rebuilt maps | Mainland Morrowind added by the mod | Players running Tamriel Rebuilt |
| Paper map from the original box | Vvardenfell, hand-drawn style | Immersion, and the basis for several texture mods |
Did you know?
UESP’s Morrowind maps page lists about 22,000 image tiles, roughly 210 MB, behind its Vvardenfell map. The 2002 applet on this page loaded about 200 KB of data.
How the in-game map works

Morrowind has two in-game maps in one window: a local map of the cell you’re in and a world map of the whole island. A button in the map window switches between them. On default PC controls you open the window in menu mode, which uses the right mouse button.
Local map
The local map shows the area around you, with doors marked so you can see the exits. Interiors get their own local map, and this one is the most useful in Daedric shrines, Dwemer ruins and the big cantons of Vivec. Unexplored parts stay dark until you walk through them.
World map
The world map shows Vvardenfell and, once Bloodmoon is installed, Solstheim to the northwest. Places appear on it as you discover them, and the rest stays under fog until you explore. Don’t expect quest markers. Morrowind sends you places with written directions in your journal, such as “go north from the Ghostgate,” so the world map is mainly for checking where you are against a route someone described.
Mournhold and interiors
Tribunal’s Mournhold is a separate city space that you reach by teleport, so it has no place on the Vvardenfell world map. You find your way there with local maps.
Modder's note
Read the travel directions in your journal with the region table below open. Most directions in Morrowind name a landmark plus a compass direction, and knowing the region narrows the search a lot.
Vvardenfell regions at a glance
UESP divides vanilla Vvardenfell into nine regions, each with its own weather and landscape. If you know the region, you can usually pick out a location on the world map quickly.
| Region | Where it is | Main settlements and landmarks |
|---|---|---|
| Ascadian Isles | Far south | Vivec, Ebonheart, Pelagiad, Suran |
| Bitter Coast | Southwest coast | Seyda Neen, Hla Oad, Gnaar Mok |
| West Gash | West highlands | Balmora, Caldera, Gnisis, Khuul, Ald Velothi |
| Ashlands | North and centre | Ald’ruhn, Maar Gan, Urshilaku Camp |
| Red Mountain | Centre | Ghostgate, the Ghostfence, Dagoth Ur |
| Sheogorad | Northern islands | Dagon Fel |
| Grazelands | Northeast | Vos, Tel Vos, Ahemmusa Camp |
| Azura’s Coast | East coast and islands | Sadrith Mora, Tel Aruhn, Tel Mora, Tel Branora |
| Molag Amur | Southeast interior | Molag Mar, Erabenimsun Camp |
UESP’s lore pages divide the island a little differently. They also list Firemoth and Zafirbel Bay, so you’ll see those names in book and lore references even though they aren’t regions in the game’s data.
Getting around: the travel network on the map

Most of the map gets crossed by public transport rather than on foot. Morrowind has no fast travel by clicking the map, so the travel network shapes how you use the world map more than anything else.
| Method | How it works | Where it connects | Watch out for |
|---|---|---|---|
| Silt strider | Paid caravan ride, time passes | Seyda Neen, Balmora, Vivec, Suran, Ald’ruhn, Gnisis, Maar Gan, Molag Mar, Khuul | Mostly covers the west and south |
| Boat | Paid ride along the coast, time passes | Coastal towns such as Ebonheart, Hla Oad, Dagon Fel, Sadrith Mora, Tel Branora | Some ports only connect to their neighbours |
| Mages Guild guide | Paid instant teleport between guild halls | Balmora, Caldera, Ald’ruhn, Vivec, Sadrith Mora | Guides may refuse you if you rise high in House Telvanni |
| Propylon chamber | Fixed teleporters in old Dunmer strongholds | Ten strongholds around the island | Each chamber needs its matching Propylon Index |
| Intervention spells and scrolls | Almsivi or Divine Intervention teleports you to the nearest Temple or Imperial cult shrine | Island-wide | Lands you at the closest one, not one you choose |
| Mark and Recall | Set one point, return to it at any time | Anywhere | Only one Mark at a time |
To get to Solstheim with Bloodmoon installed, you take a boat from Khuul to Fort Frostmoth. Tamriel Rebuilt adds its own mainland routes, which UESP lists on its Tamriel Rebuilt transport page.
Playing Morrowind today: editions and engines
You can buy The Elder Scrolls III: Morrowind Game of the Year Edition on Steam or GOG. It includes the Tribunal and Bloodmoon expansions and lists at $14.99 on both stores, and both regularly sell it for less. Either copy works with OpenMW, the Morrowind Code Patch and the mods below. Which map tools you can use depends on the engine you choose.
OpenMW vs the original engine
OpenMW is a free, open-source rewrite of the Morrowind engine that uses your original game files. Version 0.51.0 was released on 19 June 2026, and 0.52.0 entered its release-candidate phase on 2 November 2026. The original engine is usually run with the Morrowind Code Patch (MCP) by Hrnchamd and Sload, plus the Morrowind Script Extender (MWSE).
| OpenMW | Original engine + MCP + MWSE | |
|---|---|---|
| World map size | Built from the terrain, so it covers mainland mods automatically | Fixed size, with an extended map option in MCP |
| Map tweaks | Settings in settings.cfg, such as the local map HUD widget size | MCP options and MWSE mods like UI Expansion |
| Custom map markers | Supported by the engine | Depends on MWSE mods |
| MCP and MWSE mods | Not compatible | Compatible |
| Best for | Stability, modern hardware, big mod lists | Mod lists built around MWSE features |
Honestly, neither is simply better. OpenMW is the easier choice for a new player on a modern PC, and its map just works with Tamriel Rebuilt. On the other hand, several of the nicest map mods are MWSE-only, and lots of older guides assume the original engine. Pick the engine first and the map mods second.
Before you install
MCP patches Morrowind.exe and MWSE mods hook into it, so neither works under OpenMW. Don’t mix the two setups in one mod list, and back up your saves before switching engines.
Map mods worth installing

These mods improve the map for different setups, and they’re ranked by how many players they help. MCP’s extended map matters most because without it Tamriel Rebuilt’s mainland can’t show on the original engine’s world map at all. Requirements and engine support come from each mod’s own page.
| Mod | What it does | Requires | Engine |
|---|---|---|---|
| Morrowind Code Patch (Hrnchamd, Sload) | Extended world map about twice the area, plus many engine fixes | Morrowind GOTY | Original engine only |
| UI Expansion | Interface overhaul with a Map Expansion feature | MWSE | Original engine only |
| Useful Maps and Guides | Makes the “Guide to…” books reveal cities on your world map | Morrowind | OpenMW or original engine |
| Wagner map packs | Map textures based on the paper map from the original box | Recent MWSE nightly | Original engine only |
| Map Generator | Builds a full world map that includes your installed mods | MCP | Original engine only |
Morrowind Code Patch extended map
UESP says MCP increases the area of the world map by about 2x, enough to cover all of Tamriel Rebuilt. The extended map option is listed as required for Tamriel Rebuilt and Project Tamriel on the original engine. Without it, the mainland exists in the game but sits outside the map’s edge.
Install steps
- Install Morrowind and run it once from Steam or GOG so the game folder is set up.
- Extract the Morrowind Code Patch into the Morrowind folder, next to Morrowind.exe.
- Run the patcher and enable the extended world map option.
- Apply the patch, then add Tamriel Rebuilt and Tamriel_Data with your mod manager.
UI Expansion map expansion
UI Expansion is an MWSE mod with a “Map Expansion” feature. Project Cyrodiil’s documentation suggests it as the alternative for MWSE setups that don’t use MCP’s extended map. Use one approach or the other, not both.
Useful Maps and Guides
The “Guide to…” books found around Vvardenfell describe each city. This mod scripts them to mark those cities on your world map as well. Its readme says it works in OpenMW and in the original engine, which makes it the rare map mod that fits any setup.
Paper-style map packs
The Wagner map packs on Nexus Mods redraw the world map in the style of the paper map that came in the original box. They require a recent MWSE nightly, so they’re for the original engine only. The same author’s splash-screen pack uses the map art for loading screens, works in both engines and doesn’t change the in-game map.
Map Generator
Map Generator builds a world map that includes everything your mod list adds. It runs the game’s CreateMaps command, and generating the tiles takes a long time. It needs MCP because MCP fixes CreateMaps so it no longer loads interior cells.
Modder's note
On OpenMW, the minimap size is set in settings.cfg under the [Map] section. Raising the local map HUD widget size gives you a bigger corner map without any mod.
Tamriel Rebuilt and the bigger map
Tamriel Rebuilt adds the Morrowind mainland, and with it the world map grows several times larger than Vvardenfell. Release 26.08, “Poison Song,” came out on 23 August 2026. It completely revamps the Sundered Scar region, reworks almost every quest in Old Ebonheart and the Aanthirin region, and adds a joinable Great House Indoril. Nexus Mods lists a follow-up build, 26.08b, dated 1 November 2026.
Here’s what it needs and what to watch for:
- Tamriel_Data v26.08 or later, the shared asset file used by Tamriel Rebuilt and Project Tamriel.
- Morrowind v1.6820 with Tribunal and Bloodmoon, which is the version the GOTY Edition on Steam and GOG installs.
- A map that can show the mainland: the MCP extended map or UI Expansion on the original engine, or nothing extra on OpenMW.
- A new game: the project warns that 26.08 is highly incompatible with saves from older versions.
You can download it from tamriel-rebuilt.org or Nexus Mods, and GOG now offers it as a one-click install. UESP maps the mainland on its Tamriel Rebuilt maps page, so you can use the same site for both Vvardenfell and the new provinces.
Did you know?
Tamriel Rebuilt’s 26.08 release added a joinable Great House Indoril, according to the project’s release notes. That house never got a joinable faction in the original game.
Common map problems and fixes
Nearly every map problem comes from the engine and its patches not matching the mods installed. Check this table before you reinstall anything.
| Problem | Likely cause | Fix |
|---|---|---|
| Mainland missing from the world map | Original engine without an extended map | Enable MCP’s extended map, or use UI Expansion’s Map Expansion |
| MCP or MWSE map mod does nothing | Running OpenMW | Use OpenMW’s settings or OpenMW-compatible mods instead |
| Map Generator hangs or takes hours | CreateMaps renders every cell | Expect a long run, and make sure MCP is installed |
| Cities stay hidden on the world map | Fog of war, places not yet discovered | Explore, or install Useful Maps and Guides |
| Tamriel Rebuilt quests broken after updating | Save from an older version | Start a new game on 26.08 |
| Old UESP Java map won’t open | Browsers no longer run Java applets | Use the UESP gamemap instead |
The quickest route to a good map
Most players should do two things: keep the UESP gamemap open in a browser and choose the engine before adding map mods. On OpenMW, add Useful Maps and Guides and enlarge the minimap in settings.cfg. On the original engine, install MCP with the extended map turned on before adding Tamriel Rebuilt, then add the MWSE map mods you want.
FAQ
Is there an official interactive Morrowind map?
No. Bethesda never made an official interactive web map for Morrowind. The original box had a paper map, and UESP’s fan-made gamemap is the standard online reference.
Does the in-game world map show Tamriel Rebuilt’s mainland?
On OpenMW it does, because the world map is drawn from the terrain. On the original engine you need the Morrowind Code Patch extended map or UI Expansion’s Map Expansion.
Can you place your own markers on the map?
OpenMW lets you add custom markers on the map. The original engine has no built-in markers, and MWSE map mods fill that gap to varying degrees.
Does the Morrowind Code Patch work with OpenMW?
No. MCP patches the original Morrowind.exe, and OpenMW replaces that executable entirely, so MCP features have no effect there.
Is Mournhold on the world map?
No. Tribunal’s Mournhold is reached by teleport and doesn’t appear on the Vvardenfell world map. You find your way there with local maps.
Which edition should you buy to use these maps and mods?
Either the Steam or GOG Game of the Year Edition. Both include Tribunal and Bloodmoon, both list at $14.99, and both work with OpenMW, MCP, MWSE and Tamriel Rebuilt.
What happened to the old offline UESP map downloads?
The standalone and Java map downloads from 2002 were replaced by the wiki’s interactive maps. UESP keeps an archived copy of the applet page, last updated in 2005, but the Java versions don’t run in modern browsers.
What changed
- Nov 13, 2026 First published.
About the article
- Fact-checked by Hollis Tremaine before publication.
- Published

