This address once hosted the Tribunal side-quest walkthrough from the Unofficial Elder Scrolls Pages, and that project is still running as the UESP wiki at uesp.net. Mournhold is packed with side quests that belong to no faction, from a rigged shell game in the Winged Guar to a lich spreading the Crimson Plague under the Temple. This guide lists every miscellaneous Tribunal quest from the original walkthrough, checks each one against the current wiki, and covers how to play them on today’s Steam, GOG and OpenMW setups.
Key takeaways
- Most of these quests start in Godsreach, Mournhold’s residential district, and many of them link together, so the order you do them in matters.
- The Warlords murder contracts pay 11,000 gold in total, making them the best-paying side quests in Mournhold, though every target is a named NPC you have to kill.
- The Champion of Clutter and Dwemer Warbots both need items from Bamz-Amschend, so collect Dwemer clutter and rusty cogs while you are down there for the main quest.
- On the Steam or GOG Game of the Year Edition, the Morrowind Code Patch 2.4 or OpenMW 0.51.0 deals with most of the engine bugs that used to break follower and scripted quests.
Every Tribunal miscellaneous quest in one table
Tribunal’s miscellaneous quests are scattered across three Mournhold districts: Godsreach, the Great Bazaar and the Temple Courtyard. The table gives each quest under the name the original walkthrough used, with the current UESP title where it differs, so links from old pages still lead you to the right entry.
| Quest (old name) | Current UESP title | Quest giver | District | Main reward |
|---|---|---|---|---|
| Find Dilborn | The Barbarian and the Book | Thrud | Godsreach | Book from Thrud |
| Winged Guar Bouncer | Bouncer | Hession | Godsreach | 500 gold (1,000 with shell game) |
| Game of Shells | (part of Bouncer) | Galms Seles | Godsreach | Bonus from Hession |
| High-Pockets and Holmar | High-Pockets | High-Pockets | Godsreach | 250 gold, Ring of Icegrip |
| Ilnori Faustus | Bols’ apprentice | Ilnori Faustus, Bols Indalen | Godsreach | Two Master’s Armorer’s Hammers |
| The Clutter King | The Champion of Clutter | Detritus Caria | Godsreach | 300 gold, then 2,000 gold and a title |
| Custom Armor | Smith service | Bols Indalen | Godsreach | Ebony, Glass or Adamantium armor |
| The Droth Dagger | Estate Sale | Geon Auline | Godsreach | 800 gold |
| Mad Golena Sadri | The Thief | Alvan Llarys | Godsreach | Loot, including Golena’s gear |
| Murder Sosecan | The Warlords (part 1) | Dovor Oren | Godsreach | 5,000 gold |
| Murder Elanande | The Warlords (part 2) | Felvan Ienith | Godsreach | 1,000 gold |
| Murder Bels Uvenim | The Warlords (part 3) | Olvyne Dobar | Temple Courtyard | 1,000 gold |
| Murder Suldreni Salandas | The Warlords (part 4) | Dovor Oren | Great Bazaar | 4,000 gold |
| Robot Arena | Dwemer Warbots, then Robot Arena | Ignatius Flaccus | Godsreach | Bets of 50 to 1,000 gold, later about 2,000 gold |
| A Cheating Husband | Cheating husband | Deldrise Andoren | Godsreach | 250 or 1,000 gold |
| Theatre Troupe | The Horror of Castle Xyr | Meryn Othralas | Great Bazaar | Up to 2,000 gold, Amulet of Verbosity |
| A Man for Marena | The MatchMaker | Marena Gilnith | Great Bazaar | Bipolar Blade or a Luck amulet |
| Trained Rats and Scribs | Merchant service | Rerlas Mon | Great Bazaar | Followers for 20 to 100 gold |
| Rumour of a Wizard | The Summoner | Drathas Reyas | Great Bazaar | Key and manor loot |
| Weerhat’s Special Offers | Stolen notes | Ten-Tongues Weerhat | Great Bazaar | Discount from Elbert Nermare |
| Variner’s Ghost | The Black Dart Gang | Narisa Adus | Great Bazaar | Variner’s Ring |
| The Crimson Plague | Crimson Plague | Nerile Andaren | Temple Courtyard | Robe of the Lich, a healing power |
| Gaenor | Gaenor | Gaenor | Temple Courtyard | Ebony armor and Luck amulet if killed |
Playing Tribunal’s side quests today
All you need is a copy of Morrowind that includes Tribunal. On PC, Steam and GOG both sell the Game of the Year Edition, which comes with Tribunal and Bloodmoon already installed and patched to version 1.6.1820. You then pick an engine: the original executable with community patches, or the open-source OpenMW engine.
Which edition to buy
Buy the Game of the Year Edition and you don’t need to install anything else to get Tribunal. Version 1.6.1820 is the build the Morrowind Code Patch targets, and many other mods and patches are built around it too, so check the requirements of each one before installing. Tamriel Rebuilt’s current build also requires the latest version of Morrowind (v1.6820). Old retail discs that were never patched need the official 1.6.1820 update before any of these will work.
The Xbox version of Tribunal followed the same quest design. Console players are limited to vanilla content, and these walkthroughs apply to it as written.
Getting to Mournhold
The Tribunal quests only open up once you reach Mournhold. The trip starts when you rest after installing the expansion: a Dark Brotherhood assassin may attack you in your sleep, triggered by a random roll each time you rest, so you may need to rest several times.
Reaching Mournhold
- Rest anywhere on Vvardenfell, repeating if needed, until the Dark Brotherhood attack comes, and survive it.
- Ask a guard about the attack, and you’ll be sent to Apelles Matius in Ebonheart.
- Follow the dialogue to Asciene Rane in Ebonheart, who teleports you to Mournhold.
- Explore Godsreach, the Great Bazaar and the Temple Courtyard to pick up the quests below.
The Dark Brotherhood assassins carry real gear and can kill a level 1 character. If you are starting a new character with Tribunal installed, expect the attacks before you are ready for them, or use one of the expansion-delay plugins on Nexus Mods that hold the intro back until a level you choose.
OpenMW or the original engine
For a long Tribunal playthrough in 2026, OpenMW is the more stable choice. Use the original engine with the Morrowind Code Patch when you rely on MWSE-based mods that OpenMW can’t run. OpenMW 0.51.0, released on 19 June 2026, is the current stable version. The project opened Release Candidate testing for 0.52.0 on 2 November 2026.
| Factor | Original engine + Morrowind Code Patch 2.4 | OpenMW 0.51.0 |
|---|---|---|
| Needs Morrowind data files | Yes | Yes (reads your Steam or GOG install) |
| Follower and pathing fixes | Many, via MCP options | Rewritten AI, generally steadier |
| Script extender mods (MWSE) | Supported | Not supported; uses its own Lua API |
| Compatibility with MCP | Native | Incompatible; OpenMW does not use MCP |
| Save portability | Original saves | Loads original saves; 0.51.0 saves cannot be loaded in 0.50.0 |
| Platforms | Windows | Windows, macOS, Linux |
Before you install
Pick one engine for the playthrough. A save made in OpenMW 0.51.0 cannot be loaded in 0.50.0, and the Morrowind Code Patch does nothing for OpenMW, so back up your Saves folder before you switch.
Mods that help with Mournhold’s side quests
None of these quests needs a mod to work. The plugins below fix bugs, improve the city or add content around it without rewriting Tribunal’s quest scripts.
| Mod | What it does | Requires | Author |
|---|---|---|---|
| Morrowind Code Patch 2.4 | Engine fixes, including follower, AI and spell bugs | Morrowind 1.6.1820, original engine | Hrnchamd |
| Patch for Purists | Fixes vanilla dialogue, quest and object errors without changing the design | Tribunal and Bloodmoon | Half11 |
| OpenMW 0.51.0 | Replacement engine that runs the original data files | Morrowind data files | OpenMW team |
| Tamriel Rebuilt 26.08 “Poison Song” | Adds mainland Morrowind provinces and hundreds of quests | Tamriel_Data 26.08 or later, Morrowind 1.6.1820 | Tamriel Rebuilt team |
Tamriel Rebuilt released 26.08 “Poison Song” on 23 August 2026, and the Nexus Mods page lists a follow-up build, 26.08b, dated 1 November 2026. It’s built to sit alongside Tribunal and Bloodmoon, so it extends the world around Mournhold and leaves the quests in this guide as they are.
Modder's note
In a Mod Organizer 2 or OpenMW load order, put Patch for Purists right after the official masters (Morrowind.esm, Tribunal.esm, Bloodmoon.esm) and before any larger content mods. Most Tribunal quest fixes in later plugins assume its changes are already in place.
Godsreach quests
Godsreach holds more than half of Tribunal’s miscellaneous quests. Most of them start in or around three buildings: the Winged Guar tavern, the Craftsmen’s Hall and the noble manors along the canals. Several quest givers show up in more than one quest, so doing them as a group saves you trips back and forth.
The Barbarian and the Book (Find Dilborn)
Thrud, a Nord wandering the middle of Godsreach, needs your help finding his friend Dilborn, a wizard who went into the sewers three days ago and never came back. Dilborn is being held for ransom in the Residential Sewers by Drathas Nerus and his gang, because he owes Drathas money.
How it plays out:
- Talk to Thrud in central Godsreach. He insists on coming with you.
- Take the sewer entrance in the northwest corner of the district down to the Residential Sewers.
- Find Dilborn and three gang members in the central chamber. The henchmen send you to their leader, Drathas Nerus.
- Pick one of three approaches: pay the debt, talk the price down, or fight.
- Once Dilborn is free, go back to Thrud for your reward.
Drathas’s dialogue puts the debt at 3,000 gold, and persuasion can bring it down to 1,000. If you threaten him, or start a fight before Dilborn is clear, his men kill the hostage. A fast, well-equipped character can take all of them out with Thrud’s help, but Drathas carries a weapon that paralyzes, and a few seconds of paralysis in a three-on-one fight is enough to lose Dilborn. A common middle route is to pay the reduced debt and then fight Drathas and his gang after both friends are safe. That gets your money back and his gear on top.
Thrud rewards you with a book; the original walkthrough named it Trap. UESP lists a disposition gain of 40 with both Thrud and Dilborn. The quest has separate journal stages for Thrud dying, Dilborn dying and the two being reunited, so a failed rescue still closes cleanly in your journal. You can also finish it without ever speaking to Thrud.
Bouncer at the Winged Guar
Hession runs the Winged Guar in Godsreach and needs someone to stand in for Grub, the usual bouncer, for one sweep of the crowd. It pays 500 gold, or 1,000 gold if you’ve also exposed the shell-game con man downstairs.
How it plays out:
- Talk to Hession on the top floor of the Winged Guar about work.
- Talk to the patrons one by one and throw out anyone who is too drunk.
- Go back to Hession for payment.
| Patron | What happens |
|---|---|
| Holmar | Drunk but harmless; agrees to leave after his drink |
| Denegor | Drunk and touchy; you can calm him down or end up in a fistfight |
| Therdon | Nothing to report |
| Bakh gro-Sham | Nothing to report |
| Sosecan | Nothing to report (he is a Warlords target) |
| Mitanne Limax | Nothing to report |
| Galms Seles | Nothing to report until you expose his shell game |
| Ra’Tesh | Nothing to report |
The only real trouble is Denegor, and any fight with him is hand-to-hand. Some patrons will start a brawl if your disposition or faction standing is low, so it helps to raise disposition before you work through the room. The quest can count as complete once you’ve handled the patrons nearest Hession. Talking to everyone is still worth it, because Galms Seles is in the room.
Game of Shells
Galms Seles sits on the lower floor of the Winged Guar and offers you a shell game at stakes of 100, 500 or 1,000 gold. The game is rigged. Treat any money you put down as lost, and use the game as the hook for a bigger payout from Hession.
How it plays out:
- Play one round with Galms and lose.
- Ask Ra’Tesh, behind the bar, for the latest rumours. He’ll hint that the game is crooked.
- Play Galms again, then accuse him of cheating. He denies it and promises fair odds, which never come.
- If you’re working as bouncer, report back to Hession. Calming a drunk and catching a con man together raise the bouncer pay from 500 to 1,000 gold.
The smallest stake, 100 gold, is enough to set up the confrontation. Betting more gets you nothing extra.
High-Pockets and Holmar
High-Pockets, a Bosmer standing outside the Winged Guar in Godsreach, was bullied and thrown out of the tavern by Holmar, the Nord drinking inside. He wants you to go in with him and deal with Holmar. The standard reward is 250 gold and the Ring of Icegrip.
How it plays out:
- Talk to High-Pockets outside the Winged Guar.
- Go inside together and confront Holmar.
- Buy Holmar a drink and he passes out, or refuse and he fights. If peace talks fail, you’ll probably have to kill him.
- Go back to High-Pockets for your reward.
Buying Holmar a drink is the cleanest route: he passes out and the quest still counts as done, with no body and no bounty risk. Talking him round without the drink almost never works.
There’s a second outcome. If you have a copy of the book Sermons of Sernomas (also titled Sernomas Sermons) in your inventory, High-Pockets asks to borrow it, talks about his parents, and asks you to come back in a few days. When you do, he hands over the reward plus his book and his clothes, a man who has decided to change his life. That version pays a little more in item value. Make your choice before you finish the quest.
Ilnori Faustus and the vacant apprenticeship
Ilnori Faustus is an apprentice in the Craftsmen’s Hall in Godsreach who thinks he’s too good for the job and wants to become an adventurer. Speak to him, give it some time, and his master Bols Indalen will ask you to find a replacement. The reward is two Master’s Armorer’s Hammers.
How it plays out:
- Talk to Ilnori Faustus in the Craftsmen’s Hall. He hints that he won’t be there long.
- Leave the building and come back later. Bols Indalen now complains that Ilnori has walked out.
- Find the former pillow maker drinking in the Winged Guar who wants to share a drink with you. During the conversation, the “Bols is looking for an apprentice” topic comes up on its own.
- Send him to Bols and collect the two hammers.
Master’s Armorer’s Hammers are among the best repair tools in the game. They matter more than they seem in Mournhold, because the expansion’s toughest fights wear armor down quickly.
The Champion of Clutter
Detritus Caria in the Craftsmen’s Hall is obsessed with his clutter collection and wants you to fill the gaps in it. The quest comes in stages: 300 gold after the first delivery and 2,000 gold at the end, along with the title Champion of Clutter. The trick to the first stage is that the items he names don’t exist under those names. He wants ordinary items that get relabelled once they’re in his collection.
How it plays out:
- Talk to Detritus about his collection. He asks for a bolt of Imperial Rat Hair Fabric (burgundy, diamond pattern) and a Brushed Silver Pitcher.
- Bring an ordinary Silver Pitcher and an ordinary red and yellow bolt of cloth instead.
- Collect 300 gold, then take his second list.
- Bring the second set of items.
- Bring the Dwemer set for the final payment.
| Stage | Item he asks for | Where to find it |
|---|---|---|
| 1 | Brushed Silver Pitcher | Any Silver Pitcher; the pawnbroker in the Great Bazaar sells one |
| 1 | Imperial Rat Hair Fabric | Red and yellow cloth bolt under a bookcase in the Great Bazaar clothier (not for sale) |
| 2 | Tall redware pot | Bottom shelf at the Great Bazaar trader |
| 2 | Imperial fork, knife and spoon | Small chest in Velas Manor, after The Summoner |
| 2 | Yellow plate | Downstairs table in the Council Club, Balmora |
| 3 | Two Dwemer goblets of different sizes | Bamz-Amschend, Hall of Wails |
| 3 | Dwemer pitcher | Bamz-Amschend, Hall of Wails |
| 3 | Dwemer tankard (shows as a mug) | Bamz-Amschend, Hall of Wails |
| 3 | Large Dwemer bowl | Bamz-Amschend, Hall of Wails |
The cloth bolt isn’t for sale, so you’ll have to steal it. A Telekinesis spell lets you lift it from across the room, out of the owner’s line of sight. The yellow plate means a trip back to Vvardenfell, and the cutlery is locked behind The Summoner, which makes this the longest quest in Godsreach. Once the first two items are delivered, they appear in Detritus’s collection under their grand names.
Custom armor from Bols Indalen
Bols Indalen, the smith in the Craftsmen’s Hall, makes Ebony, Glass and Adamantium armor if you bring the ore and pay his fee. Hand over both, wait a day, and come back for the finished piece. Ask him about a specific armor type to get the full list.
| Item | Ore needed | Fee (gold) |
|---|---|---|
| Ebony Cuirass | 30 Raw Ebony | 24,500 |
| Ebony Left Pauldron | 21 Raw Ebony | 16,800 |
| Ebony Right Pauldron | 21 Raw Ebony | 16,800 |
| Ebony Left Bracer | 12 Raw Ebony | 7,000 |
| Ebony Right Bracer | 12 Raw Ebony | 7,000 |
| Ebony Greaves | 18 Raw Ebony | 15,400 |
| Ebony Boots | 9 Raw Ebony | 7,000 |
| Ebony Helm | 12 Raw Ebony | 10,500 |
| Glass Cuirass | 30 Raw Glass | 19,600 |
| Glass Left Pauldron | 21 Raw Glass | 13,400 |
| Glass Right Pauldron | 21 Raw Glass | 13,400 |
| Glass Left Bracer | 12 Raw Glass | 5,600 |
| Glass Right Bracer | 12 Raw Glass | 5,600 |
| Glass Greaves | 18 Raw Glass | 12,300 |
| Glass Boots | 9 Raw Glass | 5,600 |
| Glass Helm | 12 Raw Glass | 8,400 |
| Adamantium Cuirass | 10 Adamantium Ore | 6,000 |
| Adamantium Left Pauldron | 7 Adamantium Ore | 500 |
| Adamantium Right Pauldron | 7 Adamantium Ore | 500 |
| Adamantium Left Bracer | 4 Adamantium Ore | 600 |
| Adamantium Right Bracer | 4 Adamantium Ore | 600 |
| Adamantium Greaves | 6 Adamantium Ore | 6,000 |
| Adamantium Boots | 3 Adamantium Ore | 4,200 |
| Adamantium Helm | 4 Adamantium Ore | 3,000 |
Ebony and glass are the easy part. Raw Ebony and Raw Glass turn up all over Vvardenfell, especially in the ebony and glass mines. Adamantium works differently.
Did you know?
According to the UESP wiki, Tribunal has only twenty Raw Adamantium rocks, and each one has just a 60% chance of holding ore, so a full custom Adamantium set is not achievable in a normal game.
The rest of the Adamantium set can be found under Mournhold, but the greaves and both pauldrons can’t, unless you kill Apelles or Yagak. Together those three pieces need exactly 20 ore (6 plus 7 plus 7), every piece of ore the game can give you. Spend your adamantium on them and find or buy the cuirass, helm, bracers and boots elsewhere.
Estate Sale (The Droth Dagger)
Geon Auline, a collector in his Godsreach manor, wants the rare Droth Dagger, which the recently widowed Arnsa Thendas is about to auction off. Buy it from her for 600 gold and sell it to Geon for 800, a clean 200 gold profit.
How it plays out:
- Talk to Arnsa Thendas in Thendas Manor about her estate sale. Geon often won’t bring up the dagger until you have.
- Talk to Geon Auline in his manor nearby, who asks you to get it for him.
- Ask Arnsa about the dagger and accept her 600 gold price.
- Bring the dagger to Geon for 800 gold.
The dagger has no enchantment, so there’s no reason to keep it. Stealing it is possible, but it trades a 200 gold profit for bounty risk, which isn’t worth it. You’ll meet Geon again in the Crimson Plague, where he receives the first cure potion.
The Thief (Mad Golena Sadri)
Golena Sadri has gone mad in her Godsreach home, and her steward, Alvan Llarys, wants to know why. UESP rates the quest Hard. It leads through flooded sewers full of Dwemer shock traps and ends in a fight with Golena herself, in glass armor and carrying a Daedric bow.
How it plays out:
- Find Golena on the lower floor of Sadri Manor. She can’t hold a conversation.
- Talk to Alvan Llarys, who sends you to the enchanter Elbert Nermare in the Craftsmen’s Hall.
- Elbert says Golena kept asking about strange devices, probably Dwemer and certainly deadly, and wants nothing more to do with her.
- Go back to Sadri Manor. Alvan is outside and the door is now locked (lock level 90).
- Inside, step over a dead Ordinator and take the passage down into the sewers.
- Pass the body of Tadera Andules, her throat cut, and continue to the Forgotten Sewer.
- Turn the wheel on the ceiling pipe to flood the room. The crates float off the trapdoor in the floor.
- Go through the trapdoor, then use a second wheel to lower the water again.
- Get past the shock devices and fight Golena.
- Report back to Alvan Llarys outside the manor.
The devices on the floor discharge when you walk near or over them, and some further in fire projectiles from a distance. Sneaking or a lot of Resist Magicka is the reliable way through. Golena’s arrows can do more than 200 damage per hit and paralyze you for around 20 seconds. That makes Reflect the strongest counter, since a reflected paralysis can lock her in place instead. Her body holds the Mace of Slurring, her glass armor and the bow.
The Warlords (Dovor Oren’s four contracts)
The Vacant Manor in Godsreach isn’t vacant. Dovor Oren and his rebel friends want local nobles dead and their gear brought back as proof. UESP lists the full reward at 11,000 gold across four contracts, or 6,000 gold on the variant path, the most cash any Mournhold side quest pays.
| Contract | Given by | Target | Where the target is | Proof to bring back | Reward |
|---|---|---|---|---|---|
| 1 | Dovor Oren | Sosecan | Lower floor of the Winged Guar | Sword and ebony cuirass | 5,000 gold |
| 2 | Felvan Ienith | Elanande | Canal side, northwest Godsreach | Robe and axe | 1,000 gold |
| 3 | Olvyne Dobar | Bels Uvenim | Northwest side of the Temple Courtyard | Spear and helm | 1,000 gold |
| 4 | Dovor Oren | Suldreni Salandas | West side of the Great Bazaar | Amulet and mace | 4,000 gold |
How it plays out:
- Enter the Vacant Manor, ignore the order to leave, and ask Dovor Oren about business.
- Agree to help. The talk of “tools” and “getting to” Sosecan means killing him.
- Kill Sosecan and bring his sword and cuirass back for 5,000 gold.
- Offer to help again. Felvan Ienith, in the same room, wants Elanande’s robe and axe.
- Offer a third time. Olvyne Dobar, standing next to Dovor, wants Bels Uvenim’s spear and helm.
- For the last job, Dovor sends you after Suldreni Salandas for her amulet and mace.
None of the four targets will talk to you, so each contract ends in a fight. Attacking first counts as murder and brings a bounty. A Frenzy spell that makes the target attack you turns it into self-defence under the game’s rules. Sosecan’s magical ebony cuirass is a strong armor piece in its own right, so you may want to keep it rather than hand it over.
Dwemer Warbots and the Robot Arena
Ignatius Flaccus keeps a robot fighting arena in the basement of his Godsreach manor, and every machine in it is broken. Fix them with Dwemer parts and you can bet on fights. A follow-up quest later sends you back when the robots break loose.
How it plays out:
- Talk to Ignatius in the basement of Ignatius Manor.
- Bring 10 pieces of Dwemer Scrap Metal. Great Bazaar merchants sometimes stock them; otherwise get them in Bamz-Amschend.
- He then asks for three rusty Dwemer cogs. Several lie in the northeast corner of the Hall of Winds in Bamz-Amschend, close to the entrance.
- Leave the area and come back. The robots are repaired.
- Talk to Ignatius to start a match and place a bet.
UESP lists bets of 50, 250 or 1,000 gold, won or lost on the result. After one fight the arena is done; Ignatius just tells you you’ve already watched and collected.
The follow-up, Robot Arena, starts a few days later. A woman wandering near the Great Bazaar mentions noises coming from the locked arena. Back at the manor, the door now has a level 50 lock. Downstairs the containment field is down and Ignatius is hiding behind a table. Destroy the loose constructs (according to the original walkthrough, three spheres and two centurions) and he pays roughly 2,000 gold.
Modder's note
Rusty Dwemer cogs are heavy. A low-Strength character carrying three of them plus scrap metal will be over-encumbered, so take a Feather potion or a Pack Rat from Rerlas Mon before heading into Bamz-Amschend.
A Cheating Husband
Deldrise Andoren, in Andoren Manor in Godsreach, thinks her husband Taren is having an affair because he goes out late at night and sometimes doesn’t come home at all. She wants him followed quietly. The base reward is 250 gold. Killing the other woman raises it to 1,000 gold, and killing both lovers gets you nothing.
How it plays out:
- Accept the job from Deldrise.
- Wait until evening and look near the Winged Guar. Taren appears at the top of the stairs leading to the Craftsmen’s Hall at around 7 pm, and spotting him adds a journal entry.
- Follow at a distance. The game warns you if you get too close, and being seen can ruin the quest.
- Watch him meet Velyna Seran behind the Craftsmen’s Hall. A second journal entry tells you to report back.
- Report to Deldrise.
You can confront the couple before reporting back. Taren ends the conversation immediately. Velyna attacks with a dagger, and Taren joins in with his fists. If both die, Deldrise is devastated and pays nothing. If only Velyna dies and you leave before reporting, Deldrise pays 1,000 gold.
Great Bazaar quests
The Great Bazaar is Mournhold’s market district, and its quests involve the people trading or living there: an acting troupe, a lonely woman looking for a husband, a man selling trained animals, and a gang hiding in the sewers below.
Theatre Troupe (The Horror of Castle Xyr)
Meryn Othralas runs a theatre troupe in the Great Bazaar whose lead actor, Tarvus Beleth, has fallen ill. You look enough like him to take over his role, Clavides, Captain of the Imperial Guard. The reward is 2,000 gold minus 200 for each line you get wrong, plus the Amulet of Verbosity.
How it plays out:
- Talk to Meryn Othralas and agree to stand in.
- Take the script, The Horror of Castle Xyr, and read the Clavides lines.
- Return to Meryn without wandering off. He takes the script back.
- Step onto the centre of the rug. You’re frozen in place and the play starts.
- Pick each line from a multiple-choice prompt. Mistakes are announced as they happen.
- After the line “As, I hear, are all Telvanni,” an assassin named Dravil Indrano attacks you.
- Kill him and talk to Meryn.
Meryn knew about the assassin all along. The killer was after Tarvus, and putting you in his place was Meryn’s way of protecting him. The Amulet of Verbosity gives a short Fortify Speechcraft boost on use, which is handy before persuasion checks elsewhere in Mournhold. Keep the book open in a second window, or save just before the rug: the lines are long and few players remember them all.
The MatchMaker (A Man for Marena)
Marena Gilnith in the Great Bazaar came to Mournhold hoping to marry, but works so much she never meets anyone. She asks you to find her a man. Three suitors are available, and the one you pick decides the reward.
| Suitor | Where he is | How it ends | Reward |
|---|---|---|---|
| Fons Beren | Other side of the Great Bazaar | A date is arranged, then he refuses to talk to you | None of note |
| Goval Ralen | Temple Courtyard | The two marry; you’ll see them outside the tavern afterwards | Amulet worth +15 Luck |
| Sunel Hlas | Great Bazaar trader, bitter after losing his wife | Depends on your advice | Bipolar Blade |
How it plays out with Sunel Hlas:
- Hear Marena’s story.
- Talk to Sunel about women and Marena. He reluctantly agrees to a date.
- Talk to Sunel again. He tells you to leave him alone, but offers three replies.
- Pick the reply about optimism and end the conversation.
- Wait while the two meet at the Winged Guar.
- Look upstairs in Sunel’s shop. If Marena is there, the date went well, and Sunel gives you the Bipolar Blade.
You can only pair Marena once, so choose before you mention her to anyone. Fons Beren talks a good game with women but leads nowhere for you. Goval gives the better story ending. Sunel gives the stronger item.
The Bipolar Blade is a heavy blade (weight 42, value 40,000) that casts Frenzy Humanoid and Calm Humanoid, each at 30 points for 15 seconds, when it strikes. In practice that makes a target’s behaviour unpredictable from one hit to the next. It’s a better collector’s piece than a reliable weapon.
Trained Rats and Scribs
Rerlas Mon in the Great Bazaar isn’t running a quest at all; he sells trained animals that follow you and attack anything that attacks you. A scrib costs 20 gold, a rat 25, and the Pack Rat 100.
| Animal | Price | What it does |
|---|---|---|
| Trained Scrib | 20 gold | Follows and fights |
| Trained Rat | 25 gold | Follows and fights |
| Pack Rat | 100 gold | Follows, fights and carries up to 100 lbs of your gear |
The Pack Rat is the one worth buying for a weak character, especially before the Bamz-Amschend runs for the Champion of Clutter and Dwemer Warbots. A Feather or Fortify Strength spell cast on the rat raises what it can carry for a while. On the original engine, followers don’t come with you when you teleport, and Mournhold’s walls and lampposts have a reputation for trapping small creatures. The Morrowind Code Patch and OpenMW’s rewritten AI make followers far more reliable in the city.
The Summoner (Rumour of a Wizard)
Ask Drathas Reyas in the Great Bazaar for the latest rumours and he mentions a wizard named Velas who has just moved in and plans a display of power. The next time you walk near the Bazaar’s magic shop, Ovis Velas appears, gives a short speech and attacks.
How it plays out:
- Ask Drathas Reyas for the latest rumours.
- Walk to the magic shop in the Great Bazaar. Ovis Velas confronts you.
- Kill him and take the worn key from his body.
- Use the key on Velas Manor in Godsreach.
- Inside, defeat the wizard who is really behind it.
Ovis goes down suspiciously easily, a hint that he’s only a front. The manor fight is harder but still manageable at most levels. Before you leave, check the small chest in Velas Manor: the Imperial fork, knife and spoon from the second stage of the Champion of Clutter are inside.
Weerhat’s Special Offers
Ten-Tongues Weerhat at the pawnbroker in the Great Bazaar has suspiciously cheap stock. Find out where it comes from and you end up returning a stolen book to the enchanter Elbert Nermare, who rewards you with a small discount on his wares.
How it plays out:
- Ask Weerhat why his special offers are so cheap. He names his supplier, Ahnia, in the sewers.
- Enter the sewers from the southeast corner of the Great Bazaar. Ahnia is just inside.
- Mention Weerhat and she attacks. Kill her and read the unsigned note she drops, which mentions a book.
- Confront Weerhat. He admits she sold him a stolen book and gives it to you: Private Notes.
- Take the book to Elbert Nermare on the top floor of the Craftsmen’s Hall in Godsreach.
The notes are unreadable, but Elbert’s name in them is clear. He’s the same Elbert who refuses to help in The Thief. He’s glad to have his formulas back, and the discount makes him a decent place to buy enchanted items afterwards.
The Black Dart Gang (Variner’s Ghost)
Narisa Adus is in the sewers under the Great Bazaar. She and her lover Variner were attacked by the Black Dart Gang in the Temple Sewers, Variner died defending her, and his ghost now haunts her at night. Find the ghost, wipe out the gang, and she gives you Variner’s Ring.
How it plays out:
- Talk to Narisa Adus in the Great Bazaar sewers.
- Go to the Temple Sewers through the Hall of Ministry’s basement in the Temple.
- Find Variner’s ghost near the centre of the area. He tells you the gang is in Temple Sewers West and how to flood their hideout.
- Use the entrance to Temple Sewers West, roughly northeast of the ghost.
- Fight the gang or flood them out with the lever disguised as a torch.
- Report back to Narisa for your reward.
The gang members wear red robes and throw poisoned darts that hit hard. Four of them are in the western headquarters and one more is in the east section. The torch lever is between the doors you came through, about as far from the gang as you can get, so the ghost’s warning to keep your distance is easy to follow. Once you pull it, it breaks and the sewer stays flooded for good, so bring Water Breathing if you plan to loot afterwards. Variner disappears once you’ve spoken to him and left the area. The ring cast on touch has a Charm effect that’s useful for disposition-gated dialogue.
Temple Courtyard quests
Two miscellaneous quests start around the Temple: an outbreak of plague that ties into the Temple’s catacombs, and a beggar whose demands keep growing. Both can end in some of the hardest fights in Mournhold.
The Crimson Plague
Infected rats in the Temple point to a much bigger problem: the Crimson Plague, a disease thought wiped out in the Second Era, has come back. Healer Nerile Andaren sends you on two deliveries and then into the Temple Sewers. It ends in a fight with the lich Gedna Relvel in his tomb, and his body gives up the Robe of the Lich.
How it plays out:
- Enter Gedna Relvel’s Tomb at least once and walk a few steps in. A message about a smell “not quite the smell of death” sets the quest’s trigger.
- Ask Mehra Helas in the Temple Courtyard for the latest rumours. Do this before the main-quest attack in Plaza Brindisi Dorom, because afterwards she only talks about that.
- Talk to Nerile Andaren in the Hall of Ministry. She plays down the rumours but asks you to take a Cure Disease potion to Geon Auline in Godsreach.
- Come back to find the Hall of Ministry overrun by about seven infected rats. Kill them all.
- Take a second Cure Disease potion to Athelyn Malas, just outside the Temple.
- Nerile identifies the Crimson Plague and sends you into the Temple Sewers to find the source.
- In the Temple basement, Shunari Eye-Fly stands over an unconscious guard. Cast Cure Disease on her.
- Ask her about Gedna Relvel. She tells you about the tomb’s secret entrance, and your journal updates.
- Go into Gedna Relvel’s Tomb in the Temple gardens (lock level 100). The stone doors open only after that journal entry.
- Kill the lich and report to Nerile.
Gedna Relvel resists magic heavily and casts powerful spells, so bring enchanted weapons, potions and Resist Magicka. Players who explored the tomb during the main quest often find the stone doors already there and stuck shut. They won’t open, even if you stand on the stone plate in front of them, until Shunari has told you about the secret way in. Nerile rewards you with a power called Grace of Almsivi, which restores health and fatigue and cures common disease. The Robe of the Lich isn’t practical to wear, but it’s worth a lot.
Did you know?
Several of these side quests share characters: Geon Auline, the collector from Estate Sale, gets the first plague cure in the Crimson Plague, and Elbert Nermare appears in both The Thief and Weerhat’s Special Offers.
Gaenor
Gaenor, a Wood Elf in the Temple Courtyard, asks for a small favour: 50 gold. Pay it and he wants 100, then 1,000, then 10,000, then a million. However you handle him, he ends up refusing to speak to you, and if you’ve given him any money at all he comes back for a fight.
How the escalation works:
| Step | Amount Gaenor asks for |
|---|---|
| 1 | 50 gold |
| 2 | 100 gold |
| 3 | 1,000 gold |
| 4 | 10,000 gold |
| 5 | 1,000,000 gold |
Agreeing to an amount you don’t have makes him furious. Refusing takes some persuading before he accepts it. Even paying the full million gets you nothing. If you’ve given him anything and then leave, he comes back about two days later and attacks on sight, wearing a full set of Ebony armor. That makes him one of the tougher fights in the expansion. He’s hard to hit without a very high weapon skill, reflects a lot of magic, and deals little damage with his fists. His body has the Ebony armor and a constant-effect amulet worth +15 Luck, which is the real reward here.
If you want to fight him, give him the first 50 gold, walk away and come back prepared. Never pay the larger amounts.
Suggested order and level planning
Several of these quests depend on each other, and three need trips into Bamz-Amschend, so a planned route saves hours. For most characters, this order works:
- Light Godsreach errands first: Bouncer with the Game of Shells (for the 1,000 gold version), High-Pockets, Estate Sale and the Ilnori Faustus apprenticeship. All low risk, all in a few buildings.
- Great Bazaar errands: The Summoner (which unlocks the Clutter cutlery), Weerhat’s Special Offers, the MatchMaker and a Pack Rat from Rerlas Mon.
- One Bamz-Amschend trip: collect 10 Dwemer Scrap Metal, three rusty cogs and the full Dwemer clutter set together, then hand in Dwemer Warbots and the final Champion of Clutter stage.
- Mid-level fights: The Black Dart Gang, the Barbarian and the Book, and the Theatre Troupe.
- Hard content last: The Thief, the Crimson Plague and Gaenor’s return. All three are fights against tough, magic-resistant or heavily armored enemies.
The Warlords fit wherever your conscience and bounty tolerance allow. The 11,000 gold they pay covers a custom Glass or Ebony piece from Bols Indalen, which is a strong reason to do them early if you’re short of money.
Common problems and fixes
Most problems in Tribunal’s side quests come from scripted triggers firing out of order, followers getting stuck, or ordinary items renamed by script. The table covers the reports that come up most often.
| Problem | Likely cause | Fix |
|---|---|---|
| Geon Auline never mentions the Droth Dagger | Arnsa Thendas hasn’t been asked about her estate sale | Talk to Arnsa first, then Geon |
| Detritus Caria won’t accept a pitcher or cloth | You brought an item with the exact name he used | Bring an ordinary Silver Pitcher and the red and yellow cloth bolt |
| Stone doors in Gedna Relvel’s Tomb won’t open | Shunari Eye-Fly hasn’t told you about the secret entrance | Cure her, ask about Gedna Relvel, then come back |
| Mehra Helas only talks about Plaza Brindisi Dorom | The main-quest attack already happened | Talk to Nerile Andaren directly in the Hall of Ministry |
| Taren Andoren never meets Velyna | You were spotted or arrived too late | Load an earlier save and follow from further away around 7 pm |
| Dilborn dies as the fight starts | You threatened Drathas or attacked before Dilborn was clear | Pay or negotiate first, then fight |
| Pack Rat or follower stuck in a wall | Original engine pathing | Use the Morrowind Code Patch options or play on OpenMW |
| Ignatius’s robots never repair | You stayed in the same cell | Leave the manor, then return |
| Can’t find the Black Dart Gang | You’re in the wrong sewer section | They’re in Temple Sewers West, reached through the Hall of Ministry basement |
If a quest stage really is broken on the original engine, Patch for Purists fixes a long list of vanilla dialogue and script errors and is the first thing to install. On OpenMW, check that your load order puts the official masters first and that no outdated Mournhold overhaul is overwriting quest NPCs.
What to do next
Once these quests are done, two more Mournhold side quests from the current UESP list follow on naturally: The Museum, which starts with Torasa Aram at the Museum of Artifacts in Godsreach, and Speak to the People, which has you hunting down copies of The Common Tongue in the Great Bazaar and the Winged Guar. After that, Tamriel Rebuilt 26.08 is the biggest step up from Mournhold, with mainland Morrowind and hundreds of new quests on top of a finished Tribunal save.
FAQ
How many miscellaneous quests are in Tribunal?
This guide covers 25 entries from the original walkthrough, including the four Warlords contracts as separate entries and two services, Bols Indalen’s custom armor and Rerlas Mon’s trained animals. UESP’s current list groups some of them under single titles, such as The Warlords, and adds a few Mournhold quests, such as The Museum, that the old page didn’t cover.
Which Tribunal side quest pays the most gold?
The Warlords pay the most: 11,000 gold for all four contracts, according to UESP, or 6,000 on the variant path. After that come the final stage of the Champion of Clutter at 2,000 gold, the Theatre Troupe at up to 2,000 gold, and the Robot Arena follow-up at about 2,000 gold.
Can you win Galms Seles’s shell game?
No. The game is rigged. It’s worth one small bet so you can expose Galms through Ra’Tesh and the confrontation, which raises Hession’s bouncer pay from 500 to 1,000 gold.
Where do I find the items for the Champion of Clutter?
Bring an ordinary Silver Pitcher from the Great Bazaar pawnbroker and the red and yellow cloth bolt from under a bookcase in the Great Bazaar clothier. Later stages need a tall redware pot from the Bazaar trader, the cutlery from Velas Manor, a yellow plate from the Council Club in Balmora, and five pieces of Dwemer clutter from the Hall of Wails in Bamz-Amschend.
Do these quests work in OpenMW?
Yes. OpenMW runs Tribunal’s quests from the original data files, and version 0.51.0 is the current stable release. OpenMW doesn’t use the Morrowind Code Patch, so install MCP only if you play on the original engine.
Is it worth making custom Adamantium armor?
Only the greaves and pauldrons. UESP notes there are just twenty Raw Adamantium rocks in the game, each with a 60% chance of holding ore. The greaves and two pauldrons together need exactly 20 ore, and they are the only Adamantium pieces you can’t find under Mournhold without killing Apelles or Yagak, so they are the best use for your adamantium.
Who should Marena Gilnith marry?
Goval Ralen gives the happiest ending and an amulet worth +15 Luck. Sunel Hlas gives the Bipolar Blade, but only if you pick the optimism reply when he brushes you off. Fons Beren gives you nothing worth having. You can only set her up with one of them.
Why won’t the Crimson Plague start?
The quest needs two triggers: entering Gedna Relvel’s Tomb far enough to get the smell message, and asking Mehra Helas for rumours before the Plaza Brindisi Dorom attack. If you missed the second, go straight to Nerile Andaren in the Hall of Ministry.
Is Gaenor worth fighting?
Only if you want his Ebony armor and +15 Luck amulet and can handle a heavily armored, magic-reflecting opponent. Give him the first 50 gold, leave, and be ready when he comes back about two days later.
What changed
- Nov 13, 2026 First published.
About the article
- Fact-checked by Hollis Tremaine before publication.
- Published
